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Old Oct 20, 2006, 08:40 PM // 20:40   #41
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This is both a cool idea and a bad idea in some aspects.

For example, the Wisdom title giving the person a better chance of salvaging a mod without destroying the weapon. First of all, that feature should have been in the game for everyone. Second, this only benefits the rich folk. I mean the average poor bastard wont have a wisdom title so they wont be able to take advantage of this salvaging benefit.

I think as long as they dont implement stuff such as the Wisdom benefit and just make the effects superficial then it's fine. Otherwise, this will just be another feature to support grind.
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Old Oct 20, 2006, 08:42 PM // 20:42   #42
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Originally Posted by gabrial heart
http://jumptheshark.com/

Basically when something starts going downhill...
I see, but i dont understand why gw should be going downhill just because of the new title functions.

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bad idea. people with lucky title taking all drops, and people with unlucky title getting piles of glittering dust? doesnt sound good to me.
err... Wait till you get more information or the game is released? I'm sure Anet wont make the unlucky and lucky title have any major affect. Maybe lucky would be "1% extra chance of a gold item dropping" which would benefit both you and your team.
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Old Oct 20, 2006, 08:46 PM // 20:46   #43
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Another thought here, if they wanted titles to be "cooler" and more desireable, they could easily just add emotes/visual effects linked to those titles instead of ingame benefits. (i.e. raincloud over someone with an Unlucky title, Drinking emotes for the drunkards, etc etc.)
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Old Oct 20, 2006, 08:46 PM // 20:46   #44
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Quote:
Originally Posted by Cyan The Archer
Maybe lucky would be "1% extra chance of a gold item dropping" which would benefit both you and your team.
And maybe Unlucky makes the enemies around you have a 1% chance to miss you per rank when it's active? :] Remember, you can only have one bonus active at a time anyways so it's not like if you have everything maxed you will be invicible. :3
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Old Oct 20, 2006, 08:53 PM // 20:53   #45
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I like the ablitiy to have a better chance at something to remove a hilt or something... that is similar to crafting if you think about it. The other thing I've very much apposed to unless the title is easy to get. Even so I don't think it should effect game play, but personal gain... like crafting.. is exciting and makes it more useful than just a title. (I hope that made sense.)
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Old Oct 20, 2006, 08:54 PM // 20:54   #46
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Quote:
Originally Posted by Cyan The Archer
You are telling me that good PvP players should have a benefit over the less good PvP players? Wouldn't that be unfair, especially on the ladder?

Well, you could say it have been discriminating to PvE players that they dont get an emote for their titles.
Nope, it wouldn't be unfair given that the good PVP players have put in the blood, sweat, and tears to get that high rank. The time, energy, and effort cost in doing so means they deserve a lot more than a stagnant title that can only be shown in towns (not including emotes here because they are only every 3 tiers and after tier 9 the length between them is insanely ludicrous). Those who lose to the good players with high titles can work their way up the ranks like everyone did at one point until they one day too earn that benefit for themselves.

Good point to give PVE titles emotes too. Likewise give PVP titles the same perks that PVE titles get.

Last edited by Navaros; Oct 20, 2006 at 08:58 PM // 20:58..
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Old Oct 20, 2006, 08:55 PM // 20:55   #47
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Quote:
Originally Posted by Zinger314
http://www.guildwars.com/insider/issue01-eu.html
"LFM Elite Mission (must have Max Lightbringer!)"
"Max Rank Wisdom will salvage your mods for 1k!"
Indeed, this is giving advantages to thoes who grind other than the riches aquired grinding. I've always liked Guild Wars because it has been rather easy to get on the same level as everyone else, but it looks as if this might now be changing. Giving a character more loot from griding is fine, but making a character inherently more valuable than other players is not a good step to take.

I'll wait to see what this is really like, but I know it will piss me off to see someone trying to sell their salvaging ability.
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Old Oct 20, 2006, 09:04 PM // 21:04   #48
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Quote:
Originally Posted by Navaros
Nope, it wouldn't be unfair given that the good PVP players have put in the blood, sweat, and tears to get that high rank. The time, energy, and effort cost in doing so means they deserve a lot more than a stagnant title that can only be shown in towns (not including emotes here because they are only every 3 tiers and after tier 9 the length between them is insanely ludicrous). Those who lose to the good players with high titles can work their way up the ranks like everyone did at one point until they one day too earn that benefit for themselves.
Maybe they put alot of effort into the title, but they would still have the unfair advantage of doing extra dmg, extra chance of critical hit etc. How could that not be unfair?
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Old Oct 20, 2006, 09:07 PM // 21:07   #49
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Quote:
Originally Posted by Navaros
Nope, it wouldn't be unfair given that the good PVP players have put in the blood, sweat, and tears to get that high rank. The time, energy, and effort cost in doing so means they deserve a lot more than a stagnant title that can only be shown in towns (not including emotes here because they are only every 3 tiers and after tier 9 the length between them is insanely ludicrous). Those who lose to the good players with high titles can work their way up the ranks like everyone did at one point until they one day too earn that benefit for themselves.

Good point to give PVE titles emotes too. Likewise give PVP titles the same perks that PVE titles get.
I guess we'll ignore the fact that this goes against everything that Guild Wars is and promised to be then?
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Old Oct 20, 2006, 09:08 PM // 21:08   #50
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Yeah, I'm not opposed to the idea of giving some slight ingame benefits linked to titles, but considering that the average player isnt very rich, titles like the Wisdom one arent going to be obtained by most of them.

Now Id'ing 100 gold items doesnt sound like it will take that much money to some of you, but for average joes like me, I just dont have the money to buy that many or farm that much. And that's only for the first tier.

When the titles didnt do anything, I didnt care about not being able to have the titles. But now ANET is saying that in order to get this very cool feature of salvaging without destroying, I have to grind for the title? And now the rich people have even more advantages?

Sorry, but that's not cool.
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Old Oct 20, 2006, 09:12 PM // 21:12   #51
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no it just stated that would increase the chance everyone can still do it
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Old Oct 20, 2006, 09:14 PM // 21:14   #52
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Quote:
Originally Posted by Racthoh
Precisely, titles were just another grind like obsidian armour, but unlike the armour the titles are going to provide a benefit over players who don't have it. When you consider that a number of titles can be bought for the right price, this is just wrong.

QFT, titles should not affect the gameplay in any way
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Old Oct 20, 2006, 09:15 PM // 21:15   #53
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Quote:
Originally Posted by dj deviate
no it just stated that would increase the chance everyone can still do it
We'll have to wait to see what the numbers are for the advantage that the Wisdom title gives, but the complaint is still the same. If the title gives too much of an advantage then it's a bad thing.
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Old Oct 20, 2006, 09:15 PM // 21:15   #54
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I don't know about the salvaging... I just hope this doesn't involve getting those damage mods out of weapons either. I really don't feel like identifying 10,000 items; and I don't feel like letting my items salvaged by someone else, just because he's "better" at it. This brings alot of risk with it, but it would also be risky to salvage that stuff yourself, as you have less chance of actually getting the item you want.
I do like the idea of titles that doesn't involve something like items, the Lightbringer title seems very promising. A team full of people who all spent alot of time getting that same title does seem pretty cool to me
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Old Oct 20, 2006, 09:18 PM // 21:18   #55
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I think it's great. GW PvE has been missing that diminishing returns character building experience from about the time my first characters arrived in droks last year.

Someone who spent a zillion gold and countless hours to get a title will now be able to do ONE THING 8% (random speculation) better than you can. This makes all your PvE characters helpless trash.. right.

As far as the wisdom toll salvaging thing goes, i don't think so:

Wise Guy: Wisdom character salvaging weapon mods - 1000g!!
Nuub: Here's my max zealous crystal sword, can you get the zealous mod plz? (trades Wise character the sword)
Wise Guy: Oops didn't get the sword, here's your zealous mod, that'll be 1000g.
Nuub: &*^@^#@ (logs off)
Wise Guy: WTS Max Crystal Sword, 100k + ectos!!
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Old Oct 20, 2006, 09:19 PM // 21:19   #56
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I don't know about the salvaging... I just hope this doesn't involve getting those damage mods out of weapons either. I really don't feel like identifying 10,000 items; and I don't feel like letting my items salvaged by someone else, just because he's "better" at it. This brings alot of risk with it, but it would also be risky to salvage that stuff yourself, as you have less chance of actually getting the item you want.
I do like the idea of titles that doesn't involve something like items, the Lightbringer title seems very promising. A team full of people who all spent alot of time getting that same title does seem pretty cool to me

EDIT:
OMGOMGOMGOMGOGMOMGOGMOMGOMGOMG
I was just browsing through that site, and that monk looks so good! Please ANet, give us an armor as badass as this one!


EDIT2: Hmm, that was supposed to be an edit, but I reposted accidently, sorry!

Last edited by Maxiemonster; Oct 20, 2006 at 09:21 PM // 21:21..
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Old Oct 20, 2006, 09:20 PM // 21:20   #57
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Very interesting from a few standpoints:

1. No mention of inscriptions, although they do mention "magical components". Wonder if this has been reconsidered/misinterpreted.

2. They may be doing this in response to the likely loss of a gold sink in keys/chest running, especially if the inscription concept is implemented. So, instead of opening chests to get that "perfect" item, you'd open it to improve your title as well, so it helps you economically in the future.

I personally like the change. And anyone without the "Lightbringer" title (or any other title that provides a distinct advantage in gameplay) would be gimped. I know that I will farm the heck outta titles that actually give an advantage in gameplay.

Say goodbye to my drunkard titles, I guess...
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Old Oct 20, 2006, 09:22 PM // 21:22   #58
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Quote:
Originally Posted by King's Spectre
I think it's great. GW PvE has been missing that diminishing returns character building experience from about the time my first characters arrived in droks last year.

Someone who spent a zillion gold and countless hours to get a title will now be able to do ONE THING 8% (random speculation) better than you can. This makes all your PvE characters helpless trash.. right.

As far as the wisdom toll salvaging thing goes, i don't think so:

Wise Guy: Wisdom character salvaging weapon mods - 1000g!!
Nuub: Here's my max zealous crystal sword, can you get the zealous mod plz? (trades Wise character the sword)
Wise Guy: Oops didn't get the sword, here's your zealous mod, that'll be 1000g.
Nuub: &*^@^#@ (logs off)
Wise Guy: WTS Max Crystal Sword, 100k + ectos!!
Yeah, that's call scamming and is reportable.
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Old Oct 20, 2006, 09:23 PM // 21:23   #59
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If the salvaging thing bothers enough people, or if it gets to be a menace, one easy solution would be to add an option in the weapons merchant to remove a mod from a weapon for a fee. I don't think it will become a menace.

Generally speaking, I doubt people will be able to monetize their wisdom titles. Would you be willing to give your req 8 celestial to some random stranger so he can remove the max fortitude mod from it? I wouldn't. If the weapon is expensive (and you only care about preserving the weapon if it is extremely rare), what stops that person from simply absconding with it? I don't trust any player I haven't met irl.

Moreover, it's only a chance to salvage the mod (unless max wisdom gives a 100% chance, which I doubt will be the case). Even the best intentioned person might randomly lose the weapon. Would you forgive a stranger for reducing your 100k + XX ectos weapon to a neat pile of iron ingots? I wouldn't.

The fact of the matter is that I would rather lose a mod than lose an expensive weapon. High wisdom would be useful to me only for the junk I find and salvage myself.
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Old Oct 20, 2006, 09:30 PM // 21:30   #60
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yep, this is probably one of the worst ideas that they've tried to implement. though the idea originally sounds cool, it is completely bad because it favors people who grinded their way to get the max sunspear title or who farmed their way to 10 million gold to buy the max wisdom or drunkard title as opposed to people who have skill.

anyone who thinks this should benefit pvp too obviously has no pvp experience or is completely elitist or idiotic. i have seen many r3 players play at the same or a better level than r9's. so if we give these r9's another advantage, there is just going to be even more rank discrimination and less people wanting to start pvp. same goes with champion titles, since many people who don't even have champion points are playing just as well as those with the champion (1) title.

i, for one, is just trying to help the balance of the game to not favor people who have played so much. if u think i'm opposed to the title affecting pve ability because i'm a noob or something, then so be it. but frankly, i'll live with my devourer of wisdom (4) title when salvaging and i'll even help people with lesser titles salvage if need be.

Last edited by Div; Oct 20, 2006 at 09:32 PM // 21:32..
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